Synchro with the opponent’s high attack b+1+3 (or b+2+4)į,f+4, during the attack from the front f+1ĭuring Destructive Form 2, during attack 1ĭuring Destructive Form b+3+4 (or b,b or u/b,b)ĭuring Destructive Form u+3+4,1 (or d+3+4,1)īack to the opponent, during Destructive Form 1 (or 2) Seriously, he's really damn good at her.This is Move list is a list of all of the moves that Alisa can perform in Tekken 7. Knee is the most knowledgeable player in the game, and his exceedingly good fundamentals make a defensive poking character like Alisa really shine. Knee - If Chanel, the best Alisa player in the world gets beaten by your Alisa in a mirror match FT10, you deserve to be mentioned here. S.H.O.W - One of the better japanese Alisa players, he has arguably the most risk based Alisa, going for a lot of hard reads with hopkick and lots of D+3, he's the Alisa equivalent of KoDee. Also the formatting might be messed up as I am typing on mobile.Ĭhanel - Unarguably the best Alisa in the world, he is the sole owner of the best movement of the Alisa players and has arguably some of the best sidestep intuition of any player, he is a very fundamental based player who is focused on punishing mistakes and playing a slow, methodical game.īaekRyun - One of the top 3 Alisa players in the world, he is the most aggressive of all the top Alisa players and has the unique habit of using Alisa's DB+1 as an evasive tool, he is the most aggressive of all the top players, but has a very good defense too.ĭotoring - Known as the best Gigas in the world by a huge margin, he also has one of the best Alisa's in the world and is known for his tendency to force whiffs out of his opponent with his amazing use of Alisa's boot cancels.Īo - Probably the best Japanese Alisa player, he plays her in many ways and can't be tied down to 1 favoured playstyle, he is a very flexible player who has a good use of iWR2 for pressure. I could go on about the other launchers/combos I skipped over if necessary. W! b4,3 (if they don't get up after the spike, either db1+2 or d2,4 works) Launch, df1,1, f2, b2,4, S!, SSL _f, d3~1 (the combo I use often as screwing with b2,4 allows you to end with WR3,4 for wall carry or dash RA) Launch, f2, df1,1, d4,1+2, S!, d3~1 (RA won't hit after S! in this combo) Others: WS1+2*(all WS1+2 versions can launch but the 3 spin one combos the easiest) Plenty of other launchers: 1+2, SBT 4, db1~2, db1~4, ff3,4,4, DES 2:1 and moreġ7f: WS 2 (-12~-13 on block can go into SBR or DBT) Lots of Alisas like to use d/b+3 like it's advantageous (+) on block, but it's actually -1 and only advantageous on CH.ġ5f: uf4,4 (-11~13 OC on block -13 on deep hit so Josie, Eddy and Kazuya can launch punish)ġ6f: df2 (safe on block, doesn't launch on crouch) This is important in situations such as having the opponent enter FLY after a block WS+2 Remember that Alisa can be floated out of FLY. The second hit of WS+1, 2 is high, duck and punish Alternatively you could jab her immediately following the first hit Sidewalk the second hit of b+3+4, 3+4 and then run up and punish. It's -8~+3 on block, so it could be decent for frame trapping if you learn the spacing or you could just abuse the uncertainty of it to do mind games SBT+2: Safe Mid elbow that results in a knockdown. SBT+1,2: Mid, Mid, and safe option to get in close after entering SBT Safe, mid, has decent range, and results in a knockdown Slow, but a decent whiff punish toolī+3: Alisa's dedicated homing move. Very advantageous on hit (+8~+9) so you have some mix-up potential after itĭ+3: Relatively slow low, but it has some crushing, moves you forward by a decent amount, and allows for some mix-upsī+2,4: Mid, Natural Combo, and Safe. Best used to close out rounds or for poking at range/keep-outī+1: Mid poke that recovers in full crouch. 9~-8 on block so you're practically surrendering your offense if it's blockedĭ/f+4: Very quick mid at i12. Only issue is that it hits highĭ/f+1,4: Mid variation off of d/f+1 for when you think people will duck. Pros : Good pokes, good defensive options, crushing, good range, good keep-out, Great sidestepĬons : Weak to stepping right, stance options crumble under pressureġ,1: A pretty typical jab strings that's unique in the fact that the second hit will result in a Knock Down on Counter HitĤ: Decently fast at i13~i14, Homing, Safe, and gives you a combo on CHĭ/f+1: Below average d/f+1 (-6 on block), but has some several follow-up strings that are decent.ĭ/f+1,1: Advantageous on block and highly advantageous on hit. Alisa is a balanced character with an emphasis on zoning and more defensive style poking
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